R11 GI raybit?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/08/2009 at 02:04, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :

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    Hi,

    when I check for raybits in a volumetric material during the new R11 GI sampling (prepasses) I can see that there is a certain raybit set for vd->raybit. What is the according bit to check for in that case?

    For videopost plugins i can overload the according function but as this is not available in a volume shader I need to know the according bit.

    thanks in advance



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/08/2009 at 02:27, xxxxxxxx wrote:

    It seems that there is no special bit set for the prepass only. In my tests RAY_CURR_REFLECTION, RAY_VOLUMETRICLIGHT, RAY_DIFFUSE_GI and RAY_BLURRY were set. I will ask the developers if the prepass can be detected.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/08/2009 at 02:52, xxxxxxxx wrote:

    Please use RayParameter- >gi_prepass.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/08/2009 at 03:08, xxxxxxxx wrote:

    Ah! Thank you Matthias for the quick help.


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