R11 GI raybit?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/08/2009 at 02:04, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
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Hi,

when I check for raybits in a volumetric material during the new R11 GI sampling (prepasses) I can see that there is a certain raybit set for vd->raybit. What is the according bit to check for in that case?

For videopost plugins i can overload the according function but as this is not available in a volume shader I need to know the according bit.

thanks in advance

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/08/2009 at 02:27, xxxxxxxx wrote:

It seems that there is no special bit set for the prepass only. In my tests RAY_CURR_REFLECTION, RAY_VOLUMETRICLIGHT, RAY_DIFFUSE_GI and RAY_BLURRY were set. I will ask the developers if the prepass can be detected.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/08/2009 at 02:52, xxxxxxxx wrote:

Please use RayParameter- >gi_prepass.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/08/2009 at 03:08, xxxxxxxx wrote:

Ah! Thank you Matthias for the quick help.