[COFFEE] wait until rendernig has finshed

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On 06/08/2009 at 07:39, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R11 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :   C.O.F.F.E.E  ;

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Hello I'm trying to do several renderings with different settings. A minimal example looks like:

> \>    for (i = 0; i < 2; i++) { \>         renderdata()#RDATA_PATH = new(Filename, stradd("foobar", tostring(i)) ); \>         CallCommand(12099); \>     } \>

The problem with this code is, that CallCommand() is non-blocking, so each new CallCommand() will interrupt the current rendering (or more precisely, prompt the user).

Is there a way to wait for the rendering to finish before calling CallCommand() again?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/08/2009 at 07:41, xxxxxxxx wrote:

Unfortunatly not possible in COFFEE.

cheers,
Matthias

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On 06/08/2009 at 13:02, xxxxxxxx wrote:

foobar23: I wrote you how to solve on cgtalk 😉

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On 10/08/2009 at 06:54, xxxxxxxx wrote:

Quote: Originally posted by Matthias Bober on 06 August 2009
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> * * *
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> Unfortunatly not possible in COFFEE.
>
>
> * * *

So I guess it will be possible with C++, right?

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On 10/08/2009 at 11:29, xxxxxxxx wrote:

Yes, there is a function called "RenderDocument".

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 12/08/2009 at 09:34, xxxxxxxx wrote:

Quote: Originally posted by Shawni on 10 August 2009
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> * * *
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> Yes, there is a function called "RenderDocument".
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> * * *

Have you managed to use RenderDocument to produce (and actually save to disk) images with alpha transparency? I was not really successful on this:(

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On 12/08/2009 at 10:44, xxxxxxxx wrote:

Take a MultipassBitmap instead of a BaseBitmap. This should work fine.

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On 13/08/2009 at 01:23, xxxxxxxx wrote:

Quote: Originally posted by Shawni on 12 August 2009
>
> * * *
>
> Take a MultipassBitmap instead of a BaseBitmap. This should work fine.
>
>
> * * *

Oh, nice, thanks for the hint. I somehow missed that.