[COFFEE] wait until rendernig has finshed



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/08/2009 at 07:39, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R11 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hello I'm trying to do several renderings with different settings. A minimal example looks like:

    > \>    for (i = 0; i < 2; i++) { \>         renderdata()#RDATA_PATH = new(Filename, stradd("foobar", tostring(i)) ); \>         CallCommand(12099); \>     } \>

    The problem with this code is, that CallCommand() is non-blocking, so each new CallCommand() will interrupt the current rendering (or more precisely, prompt the user).

    Is there a way to wait for the rendering to finish before calling CallCommand() again?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/08/2009 at 07:41, xxxxxxxx wrote:

    Unfortunatly not possible in COFFEE.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/08/2009 at 13:02, xxxxxxxx wrote:

    foobar23: I wrote you how to solve on cgtalk ;)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/08/2009 at 06:54, xxxxxxxx wrote:

    Quote: Originally posted by Matthias Bober on 06 August 2009
    >
    > * * *
    >
    > Unfortunatly not possible in COFFEE.
    >
    >
    > * * *

    So I guess it will be possible with C++, right?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/08/2009 at 11:29, xxxxxxxx wrote:

    Yes, there is a function called "RenderDocument".



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/08/2009 at 09:34, xxxxxxxx wrote:

    Quote: Originally posted by Shawni on 10 August 2009
    >
    > * * *
    >
    > Yes, there is a function called "RenderDocument".
    >
    >
    > * * *

    Have you managed to use RenderDocument to produce (and actually save to disk) images with alpha transparency? I was not really successful on this:(



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/08/2009 at 10:44, xxxxxxxx wrote:

    Take a MultipassBitmap instead of a BaseBitmap. This should work fine.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/08/2009 at 01:23, xxxxxxxx wrote:

    Quote: Originally posted by Shawni on 12 August 2009
    >
    > * * *
    >
    > Take a MultipassBitmap instead of a BaseBitmap. This should work fine.
    >
    >
    > * * *

    Oh, nice, thanks for the hint. I somehow missed that.


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