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On 03/08/2009 at 03:28, xxxxxxxx wrote:
Cinema 4D Version: 11
Language(s) : C.O.F.F.E.E ; C++ ;
Hi, I have this problem: Suppose you have two objects with the same tag applied(e.g. a texture tag). Now suppose you change some parameters in one of the tag and want to check if the two tags store the same data again or one of them has changed (I want to do something like if (tagA == tagB) but checking their parameters.. obviously they store a different object pointer).. How to do that in a 'universal' way (working for any kind of tag)? Is there a simpler way than writing a function for each tag? No matter if coffee or c++..