The <All> TP_PGroup

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/07/2009 at 03:49, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:      
Language(s) :     C++  ;

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Hi, can anyone tell me how to get a pointer to the <ALL> TP_PGroup of a document? I can't find it.

Thanks. Shawni

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/08/2009 at 04:44, xxxxxxxx wrote:

Any ideas? Thx 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/08/2009 at 01:50, xxxxxxxx wrote:

Sorry, I have no idea. I have asked the developers. I'll post the answer as soon as I get it.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 24/08/2009 at 06:06, xxxxxxxx wrote:

Please try this:

> \> PluginSceneHook\* hook = doc->FindSceneHook(ID_THINKINGPARTICLES); \> \> if (hook && hook->GetType() == ID_THINKINGPARTICLES) \> { \>      TP_MasterSystem \*tpm = (TP_MasterSystem\* )hook; \>      TP_PGroupArray groups; \>      LONG gcnt = tpm->GetParticleGroups(NULL,&groups;,TP_GETPGROUP_ALL,FALSE); \>      //for subgroups \>      //LONG gcnt = tpm->GetParticleGroups(NULL,&groups;,TP_GETPGROUP_ALL,TRUE); \>       \>      TP_PGroup \*grp = (TP_PGroup\* )groups.GetIndex(0); //grp is the "All" group \>       \>      //to iterate \> \> //     for (LONG i=0; i<gcnt; i++) \> //     { \> //          TP_PGroup \*grp = (TP_PGroup\* )groups.GetIndex(i); \> //     } \> } \>

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/08/2009 at 08:46, xxxxxxxx wrote:

Thanks!! 🙂