THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/07/2009 at 02:47, xxxxxxxx wrote:
Cinema 4D Version: R9.6
Platform: Mac OSX ;
Language(s) : C++ ;
so I've done this plug in which exports the current Cinema scene to a BSP map for my own game. Everything looks good so far, except for one thing: the textures being used.
The problem is not the materials being created within Cinema, as they may be exported as "additional" texture only for the exported map, what I'm trying to do now is to import materials from a texture pack file format I wrote, which is neccessary to save disk space.
The textures need to be imported (using the regular channels: color, transparent and bump), and then LOCK them (the user must not edit them, of course!)
Is this even possible? Or does the user always have the right to edit materials?
Thanks in advance,