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On 17/07/2009 at 11:25, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Mac OSX ;
Language(s) : C++ ;
I was about starting to code my own plug-in for cinema, so I download a demo version of R11 (as the version i got, R9.5, doesn't support Xcode built plug-ins) and wanted to compile them with Xcode (v2.5). So I just did like it is described here.
But that doesn't work.
As it seems, Xcode (or at least my OS version, 10.4.11) isn't able anymore to compile the framework needed by this examples. It stops at compiling the CarbonCore framework...
Is there any work around, besides switching to Leopard?
Thanks in advance,
On 17/07/2009 at 12:02, xxxxxxxx wrote:
C4D R9.5 supports Xcode but you need the UB version (there were two separate versions - UB and PPC - at that time).
For C4D R11 you MUST be using MacOS 10.5 and Xcode 3.1 (or later in all cases)!!! This is outlined in the DevKitchen2008.pdf as well as the C++ SDK R11 documentation (see "Changes since 11.008" and "Migration to Xcode") both available here: http://www.maxon.net/en/support/for-developers/sdk-downloads.html
I've updated the linked Wiki to include the requirements.
No work around besides switching to Leopard.
On 17/07/2009 at 12:29, xxxxxxxx wrote:
Oh well, okay...
Hm, I read it is not possible to compile plug-ins with Xcode for versions < 9.6... anyway, I found out that R9.6 also has an example Xcode project included (and so it's possible to compile plug-ins), and I'm able to update to version 9.6!
However, Thank you kindly!