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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/07/2009 at 14:44, xxxxxxxx wrote:
User Information: Cinema 4D Version: r11 Platform: Windows ; Language(s) : C++ ;
--------- i have one object plugin that cant be converted to polygon. any ideas what could cause this behaviour? i have no clue, since it is based on another plugin, which could be converted..
thanks for all input..
cheers, ello
On 10/07/2009 at 16:39, xxxxxxxx wrote:
Does it 'generate' polygon objects?
On 11/07/2009 at 02:09, xxxxxxxx wrote:
depends on what the child is. i clone the object with this:
> `
\> BaseObject* clone = static_cast<BaseObject*>(child->GetClone(0, NULL)); \>
`
edit: found out that if i dont use this: > `
\> cloneOfBase = main->GetAndCheckHierarchyClone(hh,baseMesh,HCLONE_ASPOLY,&dirty;,NULL,FALSE); \> if (!cloneOfBase) goto Error; \> pobj= ToPoint(cloneOfBase); \>
but this: > `
\> if (baseMesh->GetDeformCache()) \> pobj = ToPoint(baseMesh->GetDeformCache()); \> else \> pobj= ToPoint(baseMesh->GetCache()); \>
than it works...
any ideas?
On 11/07/2009 at 03:45, xxxxxxxx wrote:
additional info.. i need to have the part with GetAndCheckHierarchyClone to be able to use nonpolygonized objects with deformers.. or is there another way to do it?