cant convert object plugin to poly

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/07/2009 at 14:44, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r11 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
i have one object plugin that cant be converted to polygon. any ideas what could cause this behaviour? i have no clue, since it is based on another plugin, which could be converted..

thanks for all input..

cheers,
ello

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/07/2009 at 16:39, xxxxxxxx wrote:

Does it 'generate' polygon objects?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/07/2009 at 02:09, xxxxxxxx wrote:

depends on what the child is. i clone the object with this:

> `

  
\>  BaseObject* clone = static_cast<BaseObject*>(child->GetClone(0, NULL));  
\>  

`

edit:
found out that if i dont use this:
> `

  
\>  cloneOfBase = main->GetAndCheckHierarchyClone(hh,baseMesh,HCLONE_ASPOLY,&dirty;,NULL,FALSE);  
\>  if (!cloneOfBase) goto Error;  
\>  pobj= ToPoint(cloneOfBase);  
\>  

`

but this:
> `

  
\>  if (baseMesh->GetDeformCache())  
\>  pobj = ToPoint(baseMesh->GetDeformCache());  
\>  else  
\>  pobj= ToPoint(baseMesh->GetCache());  
\>  

`

than it works...

any ideas?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/07/2009 at 03:45, xxxxxxxx wrote:

additional info.. i need to have the part with GetAndCheckHierarchyClone to be able to use nonpolygonized objects with deformers.. or is there another way to do it?

cheers,
ello