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On 10/07/2009 at 14:44, xxxxxxxx wrote:
Cinema 4D Version: r11
Platform: Windows ;
Language(s) : C++ ;
i have one object plugin that cant be converted to polygon. any ideas what could cause this behaviour? i have no clue, since it is based on another plugin, which could be converted..
thanks for all input..
On 10/07/2009 at 16:39, xxxxxxxx wrote:
Does it 'generate' polygon objects?
On 11/07/2009 at 02:09, xxxxxxxx wrote:
depends on what the child is. i clone the object with this:
\> BaseObject* clone = static_cast<BaseObject*>(child->GetClone(0, NULL));
found out that if i dont use this:
\> cloneOfBase = main->GetAndCheckHierarchyClone(hh,baseMesh,HCLONE_ASPOLY,&dirty;,NULL,FALSE);
\> if (!cloneOfBase) goto Error;
\> pobj= ToPoint(cloneOfBase);
\> if (baseMesh->GetDeformCache())
\> pobj = ToPoint(baseMesh->GetDeformCache());
\> pobj= ToPoint(baseMesh->GetCache());
than it works...
On 11/07/2009 at 03:45, xxxxxxxx wrote:
additional info.. i need to have the part with GetAndCheckHierarchyClone to be able to use nonpolygonized objects with deformers.. or is there another way to do it?