Project an object on a mesh surface

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/07/2009 at 05:33, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Hello all,
ok I'm back here with another coffee problem ^^ :
I have a Rigged character and I'd like his feet controlers objects to be projected on a mesh surface ( for the moment the feet are on the same level/ground of the master controler ) , but if ground isn't a flat surface , I'd like the feet controlers to rise down or up, on their 'Y' axis('up' axis) till they collide an object surface
any idea how I could do this in coffee please ? ( I'm not sure it's a "ray collision" like ..just go down on Y axis till "touch something" 🙂  )
thx
clement

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/07/2009 at 05:37, xxxxxxxx wrote:

For this you need a ray collider. Unfortunatly COFFEE has no own ray collider class. You have to write your own ray collision function.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/07/2009 at 05:39, xxxxxxxx wrote:

Hi Matthias 🙂 .
ouch ok ^^ .
thx,  
clement