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On 10/07/2009 at 05:33, xxxxxxxx wrote:
Cinema 4D Version: 11
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
ok I'm back here with another coffee problem ^^ :
I have a Rigged character and I'd like his feet controlers objects to be projected on a mesh surface ( for the moment the feet are on the same level/ground of the master controler ) , but if ground isn't a flat surface , I'd like the feet controlers to rise down or up, on their 'Y' axis('up' axis) till they collide an object surface
any idea how I could do this in coffee please ? ( I'm not sure it's a "ray collision" like ..just go down on Y axis till "touch something" )
On 10/07/2009 at 05:37, xxxxxxxx wrote:
For this you need a ray collider. Unfortunatly COFFEE has no own ray collider class. You have to write your own ray collision function.
On 10/07/2009 at 05:39, xxxxxxxx wrote:
Hi Matthias .
ouch ok ^^ .