Thinking Particles Shape



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 17/06/2009 at 16:29, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:      
    Language(s) :     C++  ;

    ---------
         Hi,

    I have a problem to understand how to set a shape for a Thinking Particle. I know I have to register a callback but I dont get it to work because its never called.

    Can it be that its possible to set a shape for a particle just in a node? Found the following note in the documentation for TP_MasterSystem::SetShape(...)

    > Quote: __
    >
    > * * *
    >
    > You should set TP_PShapeI::owner_id to GetOperatorID() for the node responsible for the shape handling.
    >
    >
    >
    >
    > * * *

    If so, is there any example available because this part of the documentation doesnt tell me a lot how to use it.

    If its also possible in a tag, what would be the owner_id? I appreciate any help. I dont expect code even I dont mind :), but a push in the correct direction would be enough.

    Thanks a lot. Cheers,

    Sebastian


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