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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/06/2009 at 16:29, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Language(s) : C++ ;
--------- Hi,
I have a problem to understand how to set a shape for a Thinking Particle. I know I have to register a callback but I dont get it to work because its never called.
Can it be that its possible to set a shape for a particle just in a node? Found the following note in the documentation for TP_MasterSystem::SetShape(...)
> Quote: __ > > * * * > > You should set TP_PShapeI::owner_id to GetOperatorID() for the node responsible for the shape handling. > > > > > * * *
If so, is there any example available because this part of the documentation doesnt tell me a lot how to use it.
If its also possible in a tag, what would be the owner_id? I appreciate any help. I dont expect code even I dont mind :), but a push in the correct direction would be enough.
Thanks a lot. Cheers,
Sebastian