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On 12/06/2009 at 12:53, xxxxxxxx wrote:
User Information: Cinema 4D Version: r11 Platform: Windows ; Language(s) : C++ ;
--------- Hi there, i have managed to create an AtomArray which holds all objects in the scene, now i want filter away the the lights out, create a new Document and copy the Objects from the list to that new doc.
> `
\> sceneObjects->FilterObject(Olight,NULL,FALSE); \> BaseDocument *doc3 = BaseDocument::Alloc(); \> if (!doc3) goto Ende; \> BaseObject *newParent = BaseObject::Alloc(Onull); \> newParent->SetName(objName); \> doc3->InsertObject(newParent,NULL,NULL,FALSE); \> for(int i=0;i<sceneObjects->GetCount();i++) \> { \> doc3->InsertObject(static_cast<BaseObject*>(sceneObjects->GetIndex(i)),newParent,NULL,TRUE); \> } \>
`
anyway, the line in the loop where i try to insert the objects simply switches cinema away, not even a crash message appears
what am i doing wrong there? i guess something very basic?
thanks, Ello
On 12/06/2009 at 13:16, xxxxxxxx wrote:
ok, i managed it to work , at least somehow:
> <code> > >> <code> >> >>> <code> >>> >>>> `
\> oc3->InsertObject(static_cast<BaseObject*>(sceneObjects->GetIndex(i)->GetClone(0L,NULL)),newParent,NULL,TRUE); \>
` >>> >>> </code> >> >> </code> > > </code>
but now if the base document looks for example like this: parent -object1 -object2
the target looks like this:
newParent -object1 -object2 -parent --object1 --object2
something still wents wrong and now i really dont have a clue what it is??
anyone has a hint?
and to make it more strange the light objects are still there. seems the Filter doesnt work... edit: i guess its better to filter manually by using GetType(), but why are those duplications happening? ok, i think because the parent gets copied with the childs?? gonna test
thanks, ello