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On 11/06/2009 at 01:38, xxxxxxxx wrote:
Cinema 4D Version: 10.1&11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
in my plugin, I create a clone of a geometry and triangulate it (internally in my plugin, the user doesn't see it).
The user can link Selection tags with polygon selections in my plugin, which he has created on the original geometry.
Of course, when I try to use the user's polygon selections on my internally triangulated geometry, it does not work correctly, since the polygon selection was made for the untriangulated geometry.
How can I triangulate the polygon selection, too, so it fits my triangulated geometry?
Thanks for any help & tips. If more information is needed for answering this, I can provide it.