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On 07/06/2009 at 13:45, xxxxxxxx wrote:
Cinema 4D Version: R10-R11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
How would one go about having changes on plugin tags attached to input objects of a plugin generator object cause the generator to GetVirtualObjects() while also checking the GetAndCheckHierarchyClone() in GetVirtualObjects()?
I've tried MSG_DESCRIPTION_CHECKUPDATE in Tag::Message() and SetDirty() for the generator. Nothing. op->Touch() for the input object with the tag does nothing also.
Would I be forced to use a button on the generator object to 'Update' after making changes to the tags?