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On 03/06/2009 at 15:15, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10-R11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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This is my first attempt at an input object generator plugin object so there are some things that are still a bit confusing.
I found out the hard way not to return the original input object (op->GetDown()) in GetVirtualObjects(). Makes sense as it is part of the cloned document sent to GetVirtualObjects() and is released with that document afterwards I would imagine.
I am using GetAndCheckHierarchyClone() to get a polygonized clone representation but this is further modified. But the original (unmodified) input object still needs to be returned also. Should I just make an additional clone to be returned in my Null object parent?