please help with GetRealSpline/Memoryleak



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/05/2009 at 12:42, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   r11 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Hi , i am using this code to get a user spline from an input field and create a clone to be able to for example read out points with "vPosition = splineObj->GetSplinePoint(ccpos, 0, NULL);"

      
    if(userSpline)       
    {             
    splineObj = ((BaseObject* )(userSpline->GetClone(COPY_NO_BITS, NULL)))->GetRealSpline();  
    }  
      
    everything works well, except that once again i have a memory leak. i think i have to free something, but what?? it isnt the splineObj, but i guess its something that happens when using GetRealSpline().. which i need to use, since the use should be able to use parametric splines...  
      
    thanks for any hints,  
    cheers, ello  
    


  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/05/2009 at 13:28, xxxxxxxx wrote:

    The memory leak is your clone, I guess.
    You should store the pointer to the clone in a separate Variable, get the real spline from it and then free the clone after use.

    Cheers,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/05/2009 at 13:52, xxxxxxxx wrote:

    thank you.. got it working


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