Which UNDU_MSG for de-/activating?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/05/2009 at 04:15, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.1/11 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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Hi,

with a command plugin, I activate and deactivate certain objects in my scene (checking and unchecking the green/red icon behind the object's name in the Object Manager).

Which Undo Message do I have to use for that?

It seems, UNDO_ACTIVATE and UNDO_DEACTIVATE are not the right ones. If I understand the SDK correctly, those are meant for selecting objects.

Thanks & Greetings,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/05/2009 at 07:04, xxxxxxxx wrote:

UNDO_BITS seems like the obvious choice here.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 19/05/2009 at 07:16, xxxxxxxx wrote:

Ah, ok. Thanks Robert!
Some things are not as obvious to me as they are to you.

Greetings,
Jack