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On 18/05/2009 at 13:36, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r11
Platform: Windows ;
Language(s) : C++ ;
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hi,
i am facing performance issues. while my object plugin is parametric there is a HUGE editor slowdown. i know why (because the object is rebuilt everytime something changes within the editor, nomatter if it belongs to my plugin object or not)
within the BaseObject *MyPluginObject::GetVirtualObjects(PluginObject *op, HierarchyHelp *hh)
{ ... Part i have placed all the generating code (which can easiely get quite complex due to high counts and much calculations)
So i wonder how i can prevent this and just have the object to be rebuilt when some parameters or childobjects have changed..
thanks for any help,
ello