spline tangent question

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/05/2009 at 12:15, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r11 
Platform:   Windows  ;   
Language(s) :     C++  ;

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hi there, i have been doing tests for quite some hours now, but i dont get it to work. i want to get the tangent rotation on a spline. but i dont want to apply the matrix (as described here) to the object, but i want just the rotation in a vector for further calculations.

how can i do this?

cheers,
ello

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/05/2009 at 12:23, xxxxxxxx wrote:

thanks! i found it:

MatrixToHPB(const Matrix& m)

cheers,
ello