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On 18/05/2009 at 12:15, xxxxxxxx wrote:
User Information: Cinema 4D Version: r11 Platform: Windows ; Language(s) : C++ ;
--------- hi there, i have been doing tests for quite some hours now, but i dont get it to work. i want to get the tangent rotation on a spline. but i dont want to apply the matrix (as described here) to the object, but i want just the rotation in a vector for further calculations.
how can i do this?
cheers, ello
On 18/05/2009 at 12:23, xxxxxxxx wrote:
thanks! i found it:
MatrixToHPB(const Matrix& m)