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On 18/05/2009 at 09:44, xxxxxxxx wrote:
Cinema 4D Version: r11
Platform: Windows ;
Language(s) : C++ ;
where do i find the files to compile for r9.6 and r10?
i guess if i compile for 9.6 it should run with r10 and maybe r11, too, if i dont use any version specific things? is that correct?
cheers and thanks,
On 18/05/2009 at 09:50, xxxxxxxx wrote:
you could try googling the web for old c4d demos, they have sdk's included.
i'd suggest 9.1 or 9.6 as minimum.
On 18/05/2009 at 10:53, xxxxxxxx wrote:
thanks. so i need to install it anyway. thus i can install my own 9.6 for this things?
On 18/05/2009 at 10:58, xxxxxxxx wrote:
If you have older versions of Cinema 4D, just install and use that for the builds (cinema4dsdk for projects and the resource for the api).
Theoretically, older plugins work in newer versions. Keep in mind that the animation system completely changed in R10 and R9 plugins using animation may no longer work.
On 18/05/2009 at 11:15, xxxxxxxx wrote:
thanks for the tip
On 03/06/2009 at 07:16, xxxxxxxx wrote:
Just a few comments on this topic...
Also note that - if you're doing Mac builds - with R9.6 the switch was made to the (free) X-code compiler. If you do builds for any earlier versions, you'll also need the old (not free) CodeWarrior compiler, so R9.6 makes a good 'starting point' (I've actually moved up to R10.1 as my earliest for new plugins).
I have an on-going Poll on my site (in the right-hand margin) to try to get some handle on what version my customers are using. It's not a huge data-set yet, but I am pleasantly surprised to see the trend of people keeping fairly up-to-date with new releases (rounded percentages, as of this date)...
...again, there's a lot of room for error with such a small sampling, but there's a fairly significant drop-off of customers as you go back a few versions.
On 03/06/2009 at 11:03, xxxxxxxx wrote:
thanks for the input. currently the mac port is makingproblems since there are tons of errors and i dont have a mac myself so i dont know what to do