Deselecting Render Setting

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/05/2009 at 18:03, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.021 
Platform:    Mac  ;  
Language(s) :     C++  ;

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I can't seem to find the right code/function to deselect a render setting. I have tried toggling or deleting a bunch of different bits. Any info on this?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/05/2009 at 19:33, xxxxxxxx wrote:

You can select a render setting but you can't deselect. There is always one selected for the renderer. So I would suspect that if there is only one RenderData, that's it. If there is more than one, to deselect the current one you have to select another.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/05/2009 at 19:37, xxxxxxxx wrote:

The problem is I have two Render Settings selected and I need to deselect one of them or else some big problems happen. It is not a case of just changing one selection to another, but nullifying the selection.

Unless I am wrong, version 11 makes a distinction between an Active RenderData (which is used for rendering) and a Selected RenderData (which can be modified just like any object). Active is not the problem here, fortunately, but selection is.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/05/2009 at 20:29, xxxxxxxx wrote:

Oh, I see. Have you tried SetBit()/DelBit()? RenderData is derived from BaseList2D wherein the selection bits are stored. There is BIT_ACTIVERENDERDATA as well as BIT_ACTIVE (selected - this works on objects, tags, materials, maybe other things?). Unfortunately, there is also the GeListNode GetNBit()/ChangeNBit() which you may need to experiment with also.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/05/2009 at 21:49, xxxxxxxx wrote:

Yes, I tried SetBit(), DelBit(), and ToggleBit() with both BIT_ACTIVERENDERDATA and BIT_ACTIVE. I looked into the NBit flags, and they all seemed to deal with timeline and OM selections. Nothing I could find for render data. Maybe Matthias will chime in... Possible there is something hidden or undocumented that I'm missing.

I solved my bug using another method to get around this issue. It still would be nice to know how to solve this or find out what I am doing wrong so I can optimize my code.