cloning of standard emitter

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/05/2009 at 13:59, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r11 
Platform:   Windows  ;   
Language(s) :     C++  ;

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hi there,

i found out that particle systems cant be cloned like other objects, so i was wondering if there are any examples showing what needs to be done to clone them?

thanks in advance,
ello

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/05/2009 at 17:46, xxxxxxxx wrote:

As far as I know, this is not possible. In my plugin SplineSPREAD, I implemented an XPresso operator, to enable the customer to emit 'at least' Thinking Particles.

Cheers,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/05/2009 at 00:03, xxxxxxxx wrote:

thanks for your reply

hm. this would be a pity.