cloning of standard emitter



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/05/2009 at 13:59, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   r11 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

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    hi there,

    i found out that particle systems cant be cloned like other objects, so i was wondering if there are any examples showing what needs to be done to clone them?

    thanks in advance,
    ello



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/05/2009 at 17:46, xxxxxxxx wrote:

    As far as I know, this is not possible. In my plugin SplineSPREAD, I implemented an XPresso operator, to enable the customer to emit 'at least' Thinking Particles.

    Cheers,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/05/2009 at 00:03, xxxxxxxx wrote:

    thanks for your reply

    hm. this would be a pity.


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