foring splines to regenerate

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/05/2009 at 09:43, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11.027 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;  C++  ;  XPRESSO  ;

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I'm having a priority issue that I believe is related to a spline generator. I'm using xpresso to get the location of polygons on a deformed mesh. To enable this I have to have the xpresso tag at the generator priority level, and this works fine. The problem is when I try to move the points of a spline to that new position. The points are always lagging a frame behind.

I believe this problem is caused because the spline is generated before the points are moved. Is there a way to force the spline to regenerate at a later priority level.

I tried writing a tag plugin that on Execute just said
> op->SetDirty(DIRTY_DATA);

but that didn't help any. I'd welcome any suggestions.

- Carter

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/05/2009 at 05:09, xxxxxxxx wrote:

I've provided an example in hopes of getting some feedback. I wouldn't normally care that much but this is for a project that really relies on this. It involves straps attached to the character's body.

http://studentpages.scad.edu/~ccross20/splineExample.c4d

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/05/2009 at 05:25, xxxxxxxx wrote:

Interestingly I just noticed that if you have the spline in point edit mode it works just fine.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/05/2009 at 03:24, xxxxxxxx wrote:

This looks like a bug. I have reported it.

cheers,
Matthias