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On 09/05/2009 at 12:24, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r11
Platform: Windows ;
Language(s) : C++ ;
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Hi there, i just like to know where, why and in which case i should need Free(); or GeFree(); What exactly happens if i dont use it, for example within an objectplugin? I am using this:
Vector *pnrm = ToPoly(res)->CreatePhongNormals(); and the manual tells to use GeFree();
Is it a question of filling up the memory with unneccessary data??
thanks for clarifying :)