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On 08/05/2009 at 12:38, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r11
Platform: Windows ;
Language(s) : C++ ;
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is there a way to determine wether an object is a polygonobject (be it a primitive or any mesh) or a spline object(of whatever kind)
or do i need to check against every possible type (Ocube,Osphere,...) and (Ospline,Osplinecircle,...)
thanks in advance for your tips...
cheers