Crash in C4DNoise, whats wrong?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/05/2009 at 03:44, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Howdy,

    can anyone tell me why this code crashs?

    > \>         Bool Execute(BaseDocument \*doc) \>         { \>         \>              \>      \>      \>         AutoAlloc<BaseBitmap>bmp; \>         AutoAlloc<C4DNoise>noise(1234); \>         if(noise==NULL || bmp==NULL) return FALSE; \>         \>         bmp->Init(100, 100, 24); \>         for(LONG x=0; x<100; x++) \>         { \>             for(LONG y=0; y<100; y++) \>             { \>                Real r = noise->Noise( NOISE_BUYA, FALSE, Vector(x, y, 0)) \* 255; \>                bmp->SetPixel(x, y, r,r,r); \>             } \>         } \>         ShowBitmap(bmp); \>         return TRUE; \>         } \>

    When I use NOISE_BOX_NOISE it works fine. Any suggestions? Thank you very much.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/05/2009 at 03:47, xxxxxxxx wrote:

    Oh, I got it. Using InitFbm() works fine.

    bye



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/05/2009 at 06:17, xxxxxxxx wrote:

    Yes, you need to call InitFbm for these noise types:

    NOISE_BUYA, NOISE_FBM, NOISE_OBER,NOISE_DISPL_VORONOI, NOISE_ZADA

    Just for completeness and to avoid hair pulling if it crashes again :)


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