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On 03/05/2009 at 14:37, xxxxxxxx wrote:
User Information: Cinema 4D Version: r11 Platform: Language(s) : C++ ;
--------- hi there,
i am struggling while using the SplineData from my GUI and passing it directly to a sweepnurbs' SWEEPOBJECT_SPLINESCALE
i cannot find any examples showing how to use a Spline GUI Element
thanks for your help
On 05/05/2009 at 02:27, xxxxxxxx wrote:
Hi!
Take a look at this thread:click
With this stuff you have access to the internal GeData element of your BaseList2D object. The GeData is of type: CUSTOMDATATYPE_SPLINE and contains the SplineData Pointer. Just use GeData::GetCustomDataType(CUSTOMDATATYPE_SPLINE) and cast it to SplineData. Thats the way to get it. From this point the way to set it should be no problem.
GeData has a constructor GeData(LONG type, const CustomDataType& data); so you just have to call
> \> GeData d(CUSTOMDATATYPE_SPLINE, \*your_spline_data) \>
\> GeData d(CUSTOMDATATYPE_SPLINE, \*your_spline_data) \>
to create GeData which you have to pass via BaseLink::SetParameter(...)
Hope that helps.
EDIT: changed the thread link, wrong copy and paste
On 05/05/2009 at 14:03, xxxxxxxx wrote:
?? i guess i have not enough c++ knowledge to understand exactly what you told me there
i have this to get the SplineData of my GUI:
> `
\> SplineData *spdata=(SplineData* ) bc->GetCustomDataType(VIRAL_SPLINE, CUSTOMDATATYPE_SPLINE); \>
`
and this is where i try to pass it to the Spline Scale (Detail) > `
\> GeData d ( CUSTOMDATATYPE_SPLINE, spdata ); //this is the error line \> bc->SetData(SWEEPOBJECT_SPLINESCALE, d); \>
i get this error: c:\programme\maxon\cinema 4d r11\plugins\plugello\source\viral.cpp(172) : error C2664: 'GeData::GeData(void *,VOIDVALUETYPE)': Konvertierung des Parameters 1 von 'int' in 'void *' nicht möglich
what exactly am i doing wrong?
On 05/05/2009 at 14:26, xxxxxxxx wrote:
You need to pass an instance not a pointer. *spdata would dereference the pointer to the instance. So:
GeData d (CUSTOMDATATYPE_SPLINE, *spdata);
On 05/05/2009 at 14:28, xxxxxxxx wrote:
thank you, gonna try that, too..
but just a second ago i got it working like this:
first:
GeData spl = bc->GetData(VIRAL_SPLINE);
and later..
bc->SetData(SWEEPOBJECT_SPLINESCALE, spl);
is there any benefit using one or the other? or doesnt it really matter which way to go?
On 05/05/2009 at 15:12, xxxxxxxx wrote:
If it works, then it shouldn't matter.
The difference is that 'spl' is a GeData instance applied to SetData() whereas spldata is a SplineData pointer applied to the construction of GeData 'd'. But it must be a SplineData instance in that case.
When you see something like "Object* obj" in an argument list, you need to pass a pointer to the instance (if it is an instance, you use '&obj;' which means 'take the memory address of the instance' which is all a pointer is - the memory address). When you see something like "Object obj", "Object& obj", or "const Object& obj", you need to send the instance (or a reference which works similarly to an instance). If what is being passed is already a pointer, you need to get at the instance/reference using *obj.
On 05/05/2009 at 15:40, xxxxxxxx wrote:
thank you very much for the explanation!