Compile on demo version



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/04/2009 at 06:35, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Is it possible to compile a plugin on Mac using a cinema demo version?
    I tried to do this (on Leopard with Xcode 3.1.2 with C4dv11) and seems that it is possible to compile (my plugin and the SDK examples are builded), but seems that the .Daylib files are ignored from cinema (I can't see any new plugins after start the application).
    I don't know if I made some mistake (I'm new on MAC planet and I feel frustrated) or if it is a limit of demo version.

    Thank's in advanced
    Lorenzo



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/04/2009 at 06:44, xxxxxxxx wrote:

    HI, no you can compile it and it should work. I guess you compiled in debug mode and in this mode your plugin is just available when you start CINEMA 4D out of Xcode.

    Otherwise you have to compile it in Release Mode so its available at anytime.

    cheers, shawni



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/04/2009 at 06:59, xxxxxxxx wrote:

    Thank's Shawni very much!!
    Now seems work, but I don't understand, becaouse was true that my version was compiled in debug mode, but I tried to use cinema starting outside from Xcode and the result was the same!?
    In visualc++, I usually work in debug mode, and I never had this problem??



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 27/04/2009 at 07:30, xxxxxxxx wrote:

    If I remember correctly there was a conflict of 32 and 64bit with plugin debug versions. I have to check this.

    cheers,
    Matthias


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