Debugging a Plugin
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/04/2009 at 05:46, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R11
Platform: Windows ;
Language(s) :---------
Hi all,
our plugin is going to work. But:
For every test we compile it and than start C4D.
So far ok, but:
After the test we have to stop C4D.Question 1:
Is there a way to unload und reload a Plugin??
Question 2.
Is there a limit in the amount of memory whitch can be used by the command
gealloc
Thanks
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/04/2009 at 06:40, xxxxxxxx wrote:
Quote: Is there a way to unload und reload a Plugin??
>
> * * *
>
> * * *No
> Quote: Is there a limit in the amount of memory
>
> * * *
>
> whitch can be used by the command
>
>
> * * *Until it returns NULL :) GeAlloc should be similar to malloc ( C ). just take a look at this function - maybe this helps.
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/05/2009 at 12:48, xxxxxxxx wrote:
Thanks for the Help
Thread closed