Debugging a Plugin



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/04/2009 at 05:46, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R11 
    Platform:   Windows  ;   
    Language(s) :

    ---------
    Hi all,
    our plugin is going to work. But:
    For every test we compile it and than start C4D.
    So far ok, but:
    After the test we have to stop C4D.

    Question 1:
    Is there a way to unload und reload a Plugin??
    Question 2.
    Is there a limit in the amount of memory whitch can be used by the command
         gealloc
    Thanks



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 22/04/2009 at 06:40, xxxxxxxx wrote:

    Quote: Is there a way to unload und reload a Plugin??
    >
    > * * *
    >
    > * * *

    No

    > Quote: Is there a limit in the amount of memory
    >
    > * * *
    >
    > whitch can be used by the command
    >
    >
    > * * *

    Until it returns NULL :) GeAlloc should be similar to malloc ( C ). just take a look at this function - maybe this helps.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/05/2009 at 12:48, xxxxxxxx wrote:

    Thanks for the Help

    Thread closed


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