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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/04/2009 at 23:30, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Language(s) : C++ ;
--------- Hi all, I want to apend a Layer(out of a list of several Layers) to all objects. I looked at the SDK but I only found SetLayerObject(_<_a title="class layerobject : public baselist2d" href= "mk:@msitstore:c:\maxon\cinema%204d%20r11%20development\plugins\c4dr11sdkchm20090324.chm::/pages/c4d_basedocument/class_layerobject752.html"_>_ LayerObject* layer) Is this the correct on?
On 22/04/2009 at 01:51, xxxxxxxx wrote:
Yes SetLayerObject() is the correct method. Here a little example that assigns the first layer to all objects.
> \> void StepThruHierarchy(BaseObject \*obj, LayerObject \*layer) \> { \> while (obj && layer) \> { \> obj->SetLayerObject(layer); \> \> obj->Message(MSG_UPDATE); \> \> StepThruHierarchy(obj->GetDown(), layer); \> obj = obj->GetNext(); \> } \> } \> \> Bool MenuTest::Execute(BaseDocument \*doc) \> { \> StopAllThreads(); \> \> GeListHead \*layerlist = NULL; \> layerlist = doc->GetLayerObjectRoot(); \> if (!layerlist) return FALSE; \> \> StepThruHierarchy(doc->GetFirstObject(), (LayerObject\* )layerlist->GetFirst()); \> \> EventAdd(); \> \> return TRUE; \> } \>
\> void StepThruHierarchy(BaseObject \*obj, LayerObject \*layer) \> { \> while (obj && layer) \> { \> obj->SetLayerObject(layer); \> \> obj->Message(MSG_UPDATE); \> \> StepThruHierarchy(obj->GetDown(), layer); \> obj = obj->GetNext(); \> } \> } \> \> Bool MenuTest::Execute(BaseDocument \*doc) \> { \> StopAllThreads(); \> \> GeListHead \*layerlist = NULL; \> layerlist = doc->GetLayerObjectRoot(); \> if (!layerlist) return FALSE; \> \> StepThruHierarchy(doc->GetFirstObject(), (LayerObject\* )layerlist->GetFirst()); \> \> EventAdd(); \> \> return TRUE; \> } \>
cheers, Matthias