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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/04/2009 at 07:51, xxxxxxxx wrote:
afaik for volumetric environement shaders you must do your own shadow calculations (expect for hard shadows of course).
On 22/04/2009 at 08:07, xxxxxxxx wrote:
ouch. that would be a tough job...
Since applying the same shader to a giant cube works, C4D seems to be able to do great shadows with volumetric shaders. It's just a matter of taking into account shaders applied to environments...
Thanks for your help Ben
On 05/05/2009 at 05:51, xxxxxxxx wrote:
Matthias, any news on this? Will there be a fix in future versions of C4D?
Thanks, Ben
On 11/05/2009 at 07:26, xxxxxxxx wrote:
Hi Ben, I can't say when this will be fixed. I'll report it as feature request.
cheers, Matthias
On 11/05/2009 at 07:54, xxxxxxxx wrote:
Ok!
Thanks for letting me know.
best, Ben
On 18/09/2009 at 03:32, xxxxxxxx wrote:
Hello Matthias,
Any news on this problem? Is it supposed to be fixed in R11.5?
Best, Ben
On 18/09/2009 at 03:53, xxxxxxxx wrote:
Afaik nothing has changed regarding this issue. I have to check again.
On 11/01/2010 at 07:32, xxxxxxxx wrote:
I'm Julien. Since Ben left our development team, I was forwarded his messages here, at PluginCafé. Could you please tell me if you had time to check this problem of hard shadows? Thank you! (by the way, I wish you a happy new year!)
Regards, Julien.
On 17/01/2011 at 10:22, xxxxxxxx wrote:
I wish you a Hapy New Year! Could you please tell us if this very old issue has been fixed (in Cinema4D 12), or, if not, if it is going to be fixed in a future update. Thanks!
Cheers, Julien.
On 18/01/2011 at 05:53, xxxxxxxx wrote:
Hello Julien,
I wish you a Happy New Year too.
I am sorry to inform you that regarding the issue with the shadow calculation nothing has changed so far. So far I am nor aware of any changes in future releases. I will mention it to the developers again.
On 13/01/2016 at 09:33, xxxxxxxx wrote:
I wish you a Hapy New Year 2016!
We still have issues with this problem (a customer recently reported the issue again, and it prevented him from using xStream in his project...)
I just wonder if this is going to be fixed this year (in Ciname 4D R17, for instance?) Thank you in advance!
Best regards, Julien.