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On 09/04/2009 at 10:10, xxxxxxxx wrote:
Cinema 4D Version: R11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
This is something of a continuation of my previous post on VolumeData::AttachVolumeDataFake() which had no response.
What I was hoping to achieve with that mysterious function was a way to get screen render pixels from a camera that isn't the active camera (the actual camera being used for rendering). Is there any way to do this without setting the other camera as active? Are the camera, basedraw, view, and other render data too interdependent to achieve this?
The idea is to apply the view from the other camera to a material on another object as a texture. This can be done with the active camera but can't figure away for non-active cameras.