Getting tangents in COFFEE
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/04/2009 at 16:23, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform: Mac ; Mac OSX ;
Language(s) : C.O.F.F.E.E ;---------
Hi AllI see a CCurve::GetTangents() method, but I don't see this available for COFFEE. Is it possible to construct tangents based on the left/right time and value values of a CKey in COFFEE?
Cheers
Moop.s. any suggested math would be appreciated :)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/04/2009 at 02:45, xxxxxxxx wrote:
I've not exactly fixed this, but moving from hermite curve to a bezier and using the control points for pints p1 and p2 produces pleasing curved that are very like the ones c4d produces. Their f-curve must be some kind of cubic curve and it is probably just a case of knowing how to generate the ax through dx coefficents. I think I will stick with the bezier until I can figure them out... Unless someone else knows?