Getting tangents in COFFEE

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 07/04/2009 at 16:23, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:    Mac  ;  Mac OSX  ; 
Language(s) :   C.O.F.F.E.E  ;

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Hi All

I see a CCurve::GetTangents() method, but I don't see this available for COFFEE. Is it possible to construct tangents based on the left/right time and value values of a CKey in COFFEE?

Cheers
Moo

p.s. any suggested math would be appreciated 🙂

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 09/04/2009 at 02:45, xxxxxxxx wrote:

I've not exactly fixed this, but moving from hermite curve to a bezier and using the control points for pints p1 and p2 produces pleasing curved that are very like the ones c4d produces. Their f-curve must be some kind of cubic curve and it is probably just a case of knowing how to generate the ax through dx coefficents. I think I will stick with the bezier until I can figure them out... Unless someone else knows?