Determine true object type - OJoint



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2009 at 04:15, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:    Mac  ;  Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hi All

    I am trying to write an export script with C.O.F.F.E.E and want to walk the hierarchy and be able to tell that the object I have is a joint, and therefore part of a skeleton.

    I am walking the scene with doc->GetFirstObject(); and subsequent GetNext() and GetDown() calls on the object but when I use getclass() I typically get BaseObject but nothing more useful. I see that OJoint and OBone can be allocated but I don't see a way to ask a BaseObject what type it is (or if there are any additional methods off an OJoint or OBone).

    Does anyone know a way to do this with C.O.F.F.E.E. or do I need to look at a C++ plugin, or use some naming convention on a joint?

    I imagine that knowing it is a joint is probably enough.

    Cheers
    Ian



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2009 at 06:05, xxxxxxxx wrote:

    You'll need to use GetType() (returns the ID)
    or check the object by using op->IsInstanceOf(Ojoint)

    Cheers
    Lennart

    > \> if (!op) return; \> \> var type = op->GetType(); \> println(type); // this will print the ID \> \> if(op->IsInstanceOf(Ojoint)); \> println("Ojoint it is"); \>



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2009 at 07:46, xxxxxxxx wrote:

    Ahhh, right. Thanks! I'll give that a go - I thought there should be something in there somewhere! guess I am too used to my code being intelisensed for me! :)

    Am I right in thinking that I cannot call any Ojoint specific methods though?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/03/2009 at 08:42, xxxxxxxx wrote:

    Works like a dream :)


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