Determine true object type - OJoint

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/03/2009 at 04:15, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:    Mac  ;  Mac OSX  ; 
Language(s) :   C.O.F.F.E.E  ;

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Hi All

I am trying to write an export script with C.O.F.F.E.E and want to walk the hierarchy and be able to tell that the object I have is a joint, and therefore part of a skeleton.

I am walking the scene with doc->GetFirstObject(); and subsequent GetNext() and GetDown() calls on the object but when I use getclass() I typically get BaseObject but nothing more useful. I see that OJoint and OBone can be allocated but I don't see a way to ask a BaseObject what type it is (or if there are any additional methods off an OJoint or OBone).

Does anyone know a way to do this with C.O.F.F.E.E. or do I need to look at a C++ plugin, or use some naming convention on a joint?

I imagine that knowing it is a joint is probably enough.

Cheers
Ian

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/03/2009 at 06:05, xxxxxxxx wrote:

You'll need to use GetType() (returns the ID)
or check the object by using op->IsInstanceOf(Ojoint)

Cheers
Lennart

> \> if (!op) return; \> \> var type = op->GetType(); \> println(type); // this will print the ID \> \> if(op->IsInstanceOf(Ojoint)); \> println("Ojoint it is"); \>

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/03/2009 at 07:46, xxxxxxxx wrote:

Ahhh, right. Thanks! I'll give that a go - I thought there should be something in there somewhere! guess I am too used to my code being intelisensed for me! 🙂

Am I right in thinking that I cannot call any Ojoint specific methods though?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/03/2009 at 08:42, xxxxxxxx wrote:

Works like a dream 🙂