Save baseobject references



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 23/03/2009 at 09:51, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:   Windows  ;   
    Language(s) :

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    I need an help on how to save baseobject references during the copyto procedure (and also how to save them in the hyperfile).
    My deformation plugin store a variable number of baseobject ref. taken during the modifyobject procedure (the ref to all deformed objects group).
    The problem is that when cinema start the render (shift + r) the scene is copied, and seems that the olds pointers aren't valid!
    I suppose to need to convert this pointers references in something like a LINKS that didn't change instead, but I don't understand how to do this!
    I hope to be clear, my english is terrible!



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 24/03/2009 at 15:44, xxxxxxxx wrote:

    Use BaseLinks (LINK description resource), yes. Otherwise, the references you are using are probably only class member pointers which store memory addresses - absolutely useless for copying and saving to disk.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 25/03/2009 at 01:58, xxxxxxxx wrote:

    Thank's kuroyume very much.
    I'll try to test it, seems to be the right way!


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