Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 18/03/2009 at 15:48, xxxxxxxx wrote:
User Information: Cinema 4D Version: 10.1 Platform: Windows ; Mac OSX ; Language(s) : C++ ;
--------- Hi,
in my plugin object, I want to evaluate the color channel of the first material attached. It's not about rendering, my object should do certain things according to the texture color.
I saw lots of threads about Bitmaps and even more threads about UV coordinates here, but I still have no clue. I don't even know where to start my research.
Let's say, I have a position on a plane. Any position, maybe it's a vertex point of the mesh, maybe it's a random position on a polygon (determined by barycentric coordinates). How can I find out the color of the applied material at this position?
Textures (and maybe 2D shaders) will be sufficient, no need to evaluate fancy volume shaders like SLA. Also, I just need UVW Mapping, other mapping are not required (well, if they're easy, I will implement them, too ).
Thanks in advance for help!! I really have no idea where to start.
Greetings, Jack
On 18/03/2009 at 20:24, xxxxxxxx wrote:
you could probably do it with
> GetPixel( x, y ) \> \> [vector] GetPixel([int] x, [int] y); \> \> Returns the color in the bitmap at the position given by x and y. If not 0<=x<width and 0<=y<height, the function returns NIL. \>
GetPixel( x, y ) \> \> [vector] GetPixel([int] x, [int] y); \> \> Returns the color in the bitmap at the position given by x and y. If not 0<=x<width and 0<=y<height, the function returns NIL. \>
this is just what i found from the doc's so it might not be what you need. (not a coffee expert)