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On 16/03/2009 at 14:05, xxxxxxxx wrote:
Cinema 4D Version: 10.5
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
I really got stuck, maybe you can help me out.
In ResEdit, I created a Custom Element(TEXTURNAME ).
Now, how can I access its Container or at least the Properties like the image, the user has chosen? I read the SDK Docu up and down and vice versa, even the customgui_texturename.h did not give any usable info, as well as this forum.
What I want to do is, let the User choose a Bitmap and pass this relative path to a variable.
Best Regards, Robert...
On 17/03/2009 at 08:41, xxxxxxxx wrote:
Based on the CPP SDK Docs, I found some useful Info, but it's still not enough. I really wish, there would be more examples for particular Elements, especially for Custom-Elements.
Maybe, it's just a simple mistake, but the println never puits something out...
> \> var filedata = new(BaseContainer); \> filedata->GetData(IDC_COLORMAP); \> var texstr = filedata->GetString(CUSTOMGUI_TEXTURENAME); \> println(texstr); // always nothing? \>
\> var filedata = new(BaseContainer); \> filedata->GetData(IDC_COLORMAP); \> var texstr = filedata->GetString(CUSTOMGUI_TEXTURENAME); \> println(texstr); // always nothing? \>
On 17/03/2009 at 08:46, xxxxxxxx wrote:
You can't access custom GUI elements in COFFEE. For some there exist workarounds, but in general not.
On 17/03/2009 at 08:58, xxxxxxxx wrote:
But could you eventually point me to a workaround then?
Would be very kind
On 17/03/2009 at 09:02, xxxxxxxx wrote:
In dialogs you can't access custom GUI elements in general. An exception is the link field which receives a drag message if you drag something into into it. See following thread:
Question to LinkBox
On 17/03/2009 at 09:05, xxxxxxxx wrote:
Also you can access some parts of custom description elements. But this depends on the internal datatype structure of the elements.
On 17/03/2009 at 09:11, xxxxxxxx wrote:
Hey, that really helped me out.