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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/03/2009 at 01:42, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Language(s) : C++ ;
--------- Hi!
The implementation of Res Files is done. I made some examples. I found out that the type of an element is None, even its set correct in the res Folder.
example:
> \> REAL test { UNIT METER; MIN 0.0; } \>
\> REAL test { UNIT METER; MIN 0.0; } \>
and test = 1002
> \> def init(self, op) : \> print op.get_data_instance()[1002] #via get_data_instance \> print op[1002] #via getparameter \> return True \>
\> def init(self, op) : \> print op.get_data_instance()[1002] #via get_data_instance \> print op[1002] #via getparameter \> return True \>
both returns "None".
1. Do I have to initialize them with the correct type? 2. If I have to, can I initialize them with SetParameter, too?
Thanks
On 16/03/2009 at 03:11, xxxxxxxx wrote:
hi, any advices?
On 16/03/2009 at 03:47, xxxxxxxx wrote:
How do you get the type in C++? Do you use your own resource loader? If so does it only not work with your own resource laoder? In general I need more clues what is going on, the Python stuff does not tell me much.
cheers, Matthias