TexBox in Dialogs



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/03/2009 at 01:58, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    is it possible to use the TexBox customgui in GeDialogs?
    I tried to add one like so:

    > \> Bool     C4DShaderFilterDialog::CreateLayout( void ) \> { \> TexBoxGui\* g = (TexBoxGui\* )AddCustomGui(IDC_NS_SHADER,CUSTOMGUI_TEXBOX,"Shader",BFH_SCALEFIT,100,0,BaseContainer()); \> ... \> } \>

    This shows the gui in the dialog but it is not functional. (It just doesn't do anything when i click it).

    best regards
    Michael



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/03/2009 at 01:29, xxxxxxxx wrote:

    I can confirm this. I have to ask the developers what steps are required to make it work.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 08/04/2010 at 09:06, xxxxxxxx wrote:

    BUMP

    any news about this?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2010 at 10:02, xxxxxxxx wrote:

    I did it with a linkboxgui now.
    Nevertheless I would appreciate an answer. The question is one year old.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 12/04/2010 at 02:13, xxxxxxxx wrote:

    The TexBox custom GUI is used internally by the SHADERLINK description element. It is not supported by dialogs.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/04/2010 at 13:11, xxxxxxxx wrote:

    ty very much.


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