TexBox in Dialogs

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/03/2009 at 01:58, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   11 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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Hi,

is it possible to use the TexBox customgui in GeDialogs?
I tried to add one like so:

> \> Bool     C4DShaderFilterDialog::CreateLayout( void ) \> { \> TexBoxGui\* g = (TexBoxGui\* )AddCustomGui(IDC_NS_SHADER,CUSTOMGUI_TEXBOX,"Shader",BFH_SCALEFIT,100,0,BaseContainer()); \> ... \> } \>

This shows the gui in the dialog but it is not functional. (It just doesn't do anything when i click it).

best regards
Michael

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/03/2009 at 01:29, xxxxxxxx wrote:

I can confirm this. I have to ask the developers what steps are required to make it work.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 08/04/2010 at 09:06, xxxxxxxx wrote:

BUMP

any news about this?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/04/2010 at 10:02, xxxxxxxx wrote:

I did it with a linkboxgui now.
Nevertheless I would appreciate an answer. The question is one year old.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 12/04/2010 at 02:13, xxxxxxxx wrote:

The TexBox custom GUI is used internally by the SHADERLINK description element. It is not supported by dialogs.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/04/2010 at 13:11, xxxxxxxx wrote:

ty very much.