Level of Detail

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 05/03/2009 at 13:57, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.1 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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Hi,

using the settings in the viewport's Display menu, or a Display tag, I can control the level of detail (LOD) of primitves, splines and generators (like HyperNURBS).

How is that done? I would like my object to react to the LOD settings, too. Do I have to come up with my own LOD solution, or can I use those standards, too?

E.g., what does a HyperNURBS do to adapt to the LOD setting? And how does it react to a Display tag? Just searching if there is a tag and read the data from its container?

Thanks in advance for tips!

Greetings,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/03/2009 at 05:53, xxxxxxxx wrote:

Just use the GetLOD of the HierarchyHelp.

> \> GetVirtualObjects(PluginObject \*op, HierarchyHelp \*hh) \> \> hh->GetLOD() \>

It will always give the correct LOD depending on viewport setting or display tag.

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/03/2009 at 08:04, xxxxxxxx wrote:

Yeah, very cool!
Thanks, Matthias!!

Greetings,
Jack