Level of Detail



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/03/2009 at 13:57, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   10.1 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Hi,

    using the settings in the viewport's Display menu, or a Display tag, I can control the level of detail (LOD) of primitves, splines and generators (like HyperNURBS).

    How is that done? I would like my object to react to the LOD settings, too. Do I have to come up with my own LOD solution, or can I use those standards, too?

    E.g., what does a HyperNURBS do to adapt to the LOD setting? And how does it react to a Display tag? Just searching if there is a tag and read the data from its container?

    Thanks in advance for tips!

    Greetings,
    Jack



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/03/2009 at 05:53, xxxxxxxx wrote:

    Just use the GetLOD of the HierarchyHelp.

    > \> GetVirtualObjects(PluginObject \*op, HierarchyHelp \*hh) \> \> hh->GetLOD() \>

    It will always give the correct LOD depending on viewport setting or display tag.

    cheers,
    Matthias



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/03/2009 at 08:04, xxxxxxxx wrote:

    Yeah, very cool!
    Thanks, Matthias!!

    Greetings,
    Jack


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