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On 04/03/2009 at 12:27, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R9.1+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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Howdy,
It seems that ViewportSelect::GetNearestEdge() only selects the nearest edge, even though there may be two edges within the given tool radius. I've tried checking the ViewportPixel's next parameter (vp->next) but it's always NULL;
If one of the end points of the nearest edge is within the tool's radius, I can use the Neighbor class to find the edges that share that point, but how can I get all of the edges within the radius if none of the edges' endpoints are within that radius?
Adios,
Cactus Dan