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On 01/03/2009 at 06:39, xxxxxxxx wrote:
Cinema 4D Version: 10.1
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I am having problems using the Fbm() and RidgedMultifractal() functions.
Simply getting a noise value from them is easy, of course. But it seems they are the only noise functions that may return values > 1.0. Is there a simple way to map the result, so they are always between 0.0 and 1.0 ?
Thanks in advance