Normalize FBM and RidgedMultifractal

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On 01/03/2009 at 06:39, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   10.1 
Platform:   Windows  ;   Mac OSX  ; 
Language(s) :     C++  ;

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Hi,

I am having problems using the Fbm() and RidgedMultifractal() functions.

Simply getting a noise value from them is easy, of course. But it seems they are the only noise functions that may return values > 1.0. Is there a simple way to map the result, so they are always between 0.0 and 1.0 ?

Thanks in advance :)

Greetings,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/03/2009 at 02:30, xxxxxxxx wrote:

Are you using the C4DNoise methods or the global noise methods?

cheers,
Matthias

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/03/2009 at 04:09, xxxxxxxx wrote:

Hi Matthias,

I'm using the gobal Noise methods.

Greetings,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/03/2009 at 06:55, xxxxxxxx wrote:

If I use the C4DNoise class, will the values be between 0 and 1 then?

Cheers,
Jack

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 03/03/2009 at 07:04, xxxxxxxx wrote:

And by the way, I think the C4DNoise class doesn't offer Ridged Multifractal, does it?

Greetings,
Jack