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On 17/02/2009 at 01:15, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11
Platform: Windows ;
Language(s) : C++ ;
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In a deformer plugin, in this procedure:
ModifyObject(PluginObject *mod, BaseDocument *doc, BaseObject *op, const Matrix &op;_mg, const Matrix &mod;_mg, Real lod, LONG flags, BaseThread *thread)
The "Baseobjetc *op" point to the virtual deformed object, I need to get the link to the real object instead!
Or alternatively a way to identify the real object unambiguously.
Is this possible?
Thank's in advance.
Lorenzo