Who owns the GeUserArea?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/02/2009 at 04:19, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   11 
    Platform:      
    Language(s) :     C++  ;

    ---------
    Hi!

    Bool AttachUserArea(GeUserArea& ua, const GadgetPtr& id, LONG userareaflags)

    Am I right, that I have to delete the GeUserArea element when I don't need it anymore or does CINEMA 4D takes the ownership? I can't find that information in the doc.

    Thanks.

    Sebastian



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/02/2009 at 04:31, xxxxxxxx wrote:

    As the user area is passed as reference, it seems clear that you are the owner of the user area.

    Easiest way to not care about is of course:
    yourdialogClass
    {
    private:
    GeUserArea userarea;
    }



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/02/2009 at 04:34, xxxxxxxx wrote:

    oh yes.. you are right. thx. stupid question.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/02/2009 at 07:33, xxxxxxxx wrote:

    no stupid question, just obvious. ;-)


Log in to reply