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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/02/2009 at 04:19, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Language(s) : C++ ;
--------- Hi!
Bool AttachUserArea(GeUserArea& ua, const GadgetPtr& id, LONG userareaflags)
Am I right, that I have to delete the GeUserArea element when I don't need it anymore or does CINEMA 4D takes the ownership? I can't find that information in the doc.
Thanks.
Sebastian
On 06/02/2009 at 04:31, xxxxxxxx wrote:
As the user area is passed as reference, it seems clear that you are the owner of the user area.
Easiest way to not care about is of course: yourdialogClass { private: GeUserArea userarea; }
On 06/02/2009 at 04:34, xxxxxxxx wrote:
oh yes.. you are right. thx. stupid question.
On 06/02/2009 at 07:33, xxxxxxxx wrote:
no stupid question, just obvious.