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On 05/02/2009 at 08:27, xxxxxxxx wrote:
Cinema 4D Version: R11
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
If I remember correctly, it was stated that plugin devs didn't necessarily have to concern themselves about multi-licenses.
If true, would the alternative be to make n number of serial numbers to fill out the block alloted to the multi-license? Or is the multi-license serial number itself sent to SNCheck()?
I'm using an SNHookClass. What does it send in the first argument of the function (c4dsn)?
SNCheck(const String & c4dsn, const String& sn, LONG regdate, LONG curdate)
How the new multi-license effects SNHookClass has been poorly explained (not at all, obviously). Your education on this is appreciated.
On 05/02/2009 at 08:32, xxxxxxxx wrote:
In a license server enviroment 'c4dsn' contains the client serial number send by the license server to the clients. Please use GeGetSerialInfo() within SNCheck().
On 05/02/2009 at 08:36, xxxxxxxx wrote:
Ah, so I want to use GeGetSerialInfo() to see if the license is multi-license and ignore the serial in 'c4dsn' if it is, using the multi-license number from GeGetSerialInfo() instead (which the user will need to provide for my serial number generation).
And, of course, that means that I have to update my code.