SplineObject Bezier tangents



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/01/2009 at 15:18, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R9.6-R11 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

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    Isn't there any way to get a smooth set of tangents for a created SplineObject that might be set to Bezier type? I see that SetDefaultCoeff() works for Cubic and Akima. As this is a 'virtual' spline (plugin generator object that returns the spline), I don't think that SendModelingCommand(MCOMMAND_SPLINE_SOFTINTERPOLATION) would be a good idea.

    Thanks,



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/02/2009 at 07:16, xxxxxxxx wrote:

    Afaik you have to calculate them on your own.

    cheers,
    Matthias


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