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On 31/01/2009 at 15:18, xxxxxxxx wrote:
Cinema 4D Version: R9.6-R11
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Isn't there any way to get a smooth set of tangents for a created SplineObject that might be set to Bezier type? I see that SetDefaultCoeff() works for Cubic and Akima. As this is a 'virtual' spline (plugin generator object that returns the spline), I don't think that SendModelingCommand(MCOMMAND_SPLINE_SOFTINTERPOLATION) would be a good idea.
On 05/02/2009 at 07:16, xxxxxxxx wrote:
Afaik you have to calculate them on your own.