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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/01/2009 at 07:54, xxxxxxxx wrote:
User Information: Cinema 4D Version: 11 Platform: Windows ; Language(s) : C++ ;
--------- I'm updating my plugin to work with the license server. Everything is quite easy:
> \> GeGetSerialInfo(SERIAL_MULTILICENSE, &si;); \> if (si.nr.GetLength() < 11) \> GeGetSerialInfo(SERIAL_CINEMA4D, &si;); \>
\> GeGetSerialInfo(SERIAL_MULTILICENSE, &si;); \> if (si.nr.GetLength() < 11) \> GeGetSerialInfo(SERIAL_CINEMA4D, &si;); \>
This works fine, except that the user has to enter his plugin serial at every startup! Since my serial validation returns what WritePluginInfo() returns (and that must be TRUE, otherwise my customer would have reported that the plugin doesn't work), I assume, that ReadPluginInfo() returns false, so that the serial dialog comes up every time.
The client runs on Vista Ultimate SP1, the server on Win XP Pro SP3.
Any hints or experiences?
On 05/02/2009 at 07:47, xxxxxxxx wrote:
See my answer in this thread:
license server WritePluginInfo
cheers, Matthias