SplineObject.GetLineObject()



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/01/2009 at 11:05, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R9-11 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    Since there was no response to my question tacked onto another thread, I'll ask here again:

    What values for Real lod (0.0 to 1.0? meaning?)? Will values larger than 1.0 return finer subdivisions (more points on the LineObject)?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 15/01/2009 at 02:00, xxxxxxxx wrote:

    The LOD is in percent but it seems that you can go over 100 percent. Depending on the spline interpolation the LOD may not be lineary.

    cheers,
    Matthias


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