SplineObject.GetLineObject()

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/01/2009 at 11:05, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R9-11 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

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Since there was no response to my question tacked onto another thread, I'll ask here again:

What values for Real lod (0.0 to 1.0? meaning?)? Will values larger than 1.0 return finer subdivisions (more points on the LineObject)?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 15/01/2009 at 02:00, xxxxxxxx wrote:

The LOD is in percent but it seems that you can go over 100 percent. Depending on the spline interpolation the LOD may not be lineary.

cheers,
Matthias