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On 02/01/2009 at 14:19, xxxxxxxx wrote:
Cinema 4D Version: 10.1
Platform: Windows ; Mac ;
Language(s) : C++ ;
using barycentric coordinates, I get random positions on the polygons of an object. Now I'd like to get the Phong normals for all these positions.
I know, I can use CreatePhongnormals to get the Phong normals of all polygons, but that only gives me one Phong normal for each polygon, right? So how can I get a nice normal for every position *on* a polygon?
Thanks for any help :)